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The Arsenal Files 8
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The Arsenal Files Collection #8 (Arsenal Computer) (1996).ISO
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g_quake
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cannon.zip
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CANNON.TXT
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1996-09-01
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80 lines
================================================================
Title : A373317 Phased Pulse Cannon
Filename : v_nail2.mdl The Cannon model.
v_nail.mdl An alternative model.
spike.mdl Phased Pulse.
ric1-3.wav tink.wav Impact waves.
spike2.wav Gun firing sound.
progs.dat Game data file.
Cannon.txt Duh...
Cannon.zip I wonder.
Author : Josh Robison AKA Jabberwocky AKA Jabber
Email Address : jrobison@feist.com
Description : Note: Portions of this file have been deleted in
the interests of national security. To anyone who
intends to opperate this weapon, it is highly
recommended to read this text.
The A373317 Phased Pulse Cannon is an experimental
mass destruction weapon from the engineers at
. Using the same theories as
the teleporter, it fires small space-time
disturbances. Absolute Zero Ionized Plasma is used
as fuel in the device, giving the projected space a
greenish tint. In essence, time within this small
space has ceased. Because of the time difference,
collision between the anamoly and any object
results in immediate displacement. The time within
the projected space engulfs the object hit. Walls
tend to simply be strengthened by the process,
however organic subastances react in a variety of
ways. Humanoids tend to decompress rapidly. The
recently discovered slaves of Shub-Niggurath seem
to have varying levels of immuneness, up to Shub
herself, who appears to be immune. It is
speculated that Shub, and some of her minions may
be partially phased out of this s-tc themselves.
If this is so, it would explin the varrying
responses. Many of the A373317 Phased Pulse
Cannon's effects are as of yet unknown. For
instance, the front portions of the gun appear to
become partially phased, allowing passage through
solid objects. It deserves further
experimentation, however it is deemed unstable now.
Instructions : Make a directory called 'cannon' (or whatever you
choose) in the Quake directory. Place the
progs.dat in this directory. Place the mdl files
in a 'progs' subdirectory in 'cannon'. Place the
wav files in a 'sound/weapons' subdirectory.
Now, run quake like so:
Quake -game cannon
Additional Credits to : Railed for all his help. Thanx railed!
Check out the my Quake at:
http://www.feist.com/~jrobison/quake.html
================================================================
* Play Information *
Single Player : Yes
Cooperative : Yes
Deathmatch : Yes, but I wouldn't want to be on the end of the
barrel. If you do want to use it. CHANGE THE
DAMAGE!!!
New Sounds : Yes, modified id's.
New Graphics : Yes
* Construction *
Base : Straight from scratch baby!
Editor(s) used : A lot... or something.
Known Bugs : None. 8) They are called features.
Build Time : Days.
* Where to Get This *
ftp.cdrom.com mainly. Or maybe
http://www.feist.com/~jrobison/